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Apple’s iPad: Changing Business Models from April 3rd…

This is a game changer:

If you haven’t factored this into your business yet, you’re already on the endangered list!

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Four People Is All It Takes To Change The World

I have a huge amount of respect for Robert Scoble. His intellect, his dedication to his task of curating trends and his personable approach make him a stand out in the Silicon Valley community…, no wider than that: globally!

That’s why I wanted to share with you his talk at Stanford University last month. In it he talks about how people like Scott Monty are humanizing the brands they work with, how new Zappos employees are forced to tweet to connect them to their brand and the concept of doubling pennies.

He finishes in true Scoble style with an understated truism – we all have a burning desire not to connect with thousands of ‘friends’ that we hardly know, but with just four people, the right four people…and that is all it takes to change the world, just four connected, passionate people.

Connect the dots – the right four people who have cracked the formula for building doubling pennies – an extremely powerful combination.

Definitely worth watching:

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Globalizing Game Mechanics, Foursquare At A Time

At Seggr, we are both huge fans of game mechanics and the way in which Foursquare has embraced  their uncanny ability to tap into our deepest human needs and grow community. As the Foursquare user community explodes globally, so too are we finding that brands are starting to recognize Foursquare as a thought leader in bringing them deeper engagement via the use of funware.

Jennifer Van Grove has captured the essence of the way in which Foursquare is leading the charge in this arena. Her Mashable post is titled 5 Ways Foursquare is Changing the World, and in it she sets out how this location-based service is playing out in the real world.

The five key points that she makes are:

1. Social Media as Currency -  customer loyalty, as she points out, is stuck ina pre-digital plastic quagmire of cards and anachronistic point tallying. However, Forsquare’s check-in model is leading to social media being treated as a currency and we predict a major shake up of loyalty systems.

2.  Gaming social activity -  thanks to Foursquare, Twitters initial “what are you doing” has morphed into “who has the most interesting life“.  Foursquare mandates that you check into physical places, which means that your friends can be notified not only what you are doing, but also where you are doing it. Exponentially,  this maps out into significant benefits for those who participate as well as the economy as a whole and for individual businesses.

3.  Localized brand loyalty –  Jennifer points out that Foursquare is redefining what it means to be a regular:

…mayor-only rewards are cropping up everywhere Foursquare is played (which is now nearly everywhere) and they’re creating customer loyalty battles that are good for regulars and great for businesses…. Foursquare has found a way to make being a regular at your favorite pizza joint mean something tangible.

4. Personalizing place –  businesses are able to engage with their ” socially-active customers” at a much deeper level through services like Foursquare, while also using this engagement as a way to market themselves more widely. As Jennifer points out this two-way street builds community “on a whole new level”. Expect to see a healthy growth curve over the next 18 months in the number of people who can be defined as being socially-active. Consider as a benchmark where we were at in this respect circa mid 2007 and you’ll see how more social, more transparent people have already become.

5.   Verticalized game mechanics –  universities should all see themselves as ” more than classrooms and buildings…(as) an interconnected community of people, ideas and experiences, and (and should) actively (pursue) ways to enhance those connections.”

Jennifer is quoting (above) Perry Hewitt, Harvard University’s Director of Digital Communications. They have pulled a campus-based game based on Foursquare as a way to build connections between students, staff and other members of the broader Harvard community.

It looks like 2010 will be the year that game mechanics  is elevated beyond being seen as purely consumer-based gimmickry.

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The Seggr Top Eight Predictions for 2010

The team at Seggr spends a lot of time talking to key influencers at the nexus between technology and business from around the world.

From our unique position, we use our pattern recognition skills to detect and track emergent trends. As we move into the season of giving we wanted to share with you what we see as our Top Eight focus points for 2010:

1. Influence emerges as the universal currency.

2. Personal privacy gets redefined by forces like locational tagging and the intention web.

3. More mobile social business, more game mechanics.

4. Exclusive, velvet rope social networks emerge from the shadows.

5. Augmented Reality begins to move beyond its cool cache and provide real value.

6. Digital curation takes social deep and narrow: laser focusing the firehose.

7. Enterprise speeds up: brands unshackle themselves from ad agencies and get proactive in real time, through microtargeting and deeper, contextual engagement.

8. Social media monitoring standardizes and commoditizes through the emergence of dominant, open platforms and become actionable.

[Picture courtesy of tomhide]

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2010: The Year of the Tablet, How Publishers Shape It

December 4th, 2009 | No Comments | Posted in Gadgeteer, Gadgets, Games, Publishing, Social Media

The following Sports Illustrated concept piece by The Wonderfactory for Time Inc shows some of the key themes that will shape tablet-based consumption of information:

  • customize the layout to suit your tastes or keep the editor’s view;
  • verticalize the content to suit your interest areas;
  • easily curate ‘finds’ to your networks
  • inclusion of social gaming, but absent were meta game mechanics.

Sports Illustrated – Tablet Demo 1.5 from The Wonderfactory on Vimeo.

Seggr Report on Digital Curation

This Seggr Report covers the area of Digital Curation and considers the trends, tools being used and how brands are embracing the creation of a thought leadership position and deeper customer engagement through curation.

Gary Vaynerchuk: Social Media = Business, Social Business

November 8th, 2009 | No Comments | Posted in Social Business Design, Social Media

Gary Vaynerchuk tells it like it is. Social Media is business:

Novell Pulse: An Instantiation of Google Wave

Novell Pulse

Novell has begun marketing Pulse, an instantiation of Google Wave, with access to enterprise contacts and additional security. It should be available in Q1, ’10.

You can get more commentary over at ReadWriteEnterprise, and TheNextWeb.

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Foursquare Boosts Public Transit Use

October 23rd, 2009 | 5 Comments | Posted in Funware, Games, Mobile, Silicon Valley, Social Media

foursquareThe location-based mobile network Foursquare has partnered with San Francisco’s Bay Area Rapid Transit (BART to locals) to encourage use of their train service across 43 stations in the Bay area.

As regular metarand readers know, I am a big fan of game mechanics. Foursquare combines social networking elements with game mechanics, encouraging users to explore their neighborhoods and make recommendations.

For example, a user can become ‘mayor’ of a specific cafe or pub by checking in there more than anyone else. Updates are shared across services like Twitter which announce when someone takes over as mayor.

I’ve found these tweets somewhat irritating, but I think that is due to the way they are written – it’s usually a few microseconds into my scanning a tweet before I realize its a Foursquare announcement and I move on.

Foursquare

The BART partnership with Foursquare involves awarding $25 promotional tickets to riders chosen at random from those Foursquare users who log in at BART stations. Users can also duke it out to see who becomes ‘mayor’ of various stations on their regular commute routes.

All up, an innovative use of social media, mobiles and geolocation to boost public transport usage.

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Social business design: Humanizing the company at every turn

Kara Swisher has done a fun interview with Ford’s social go to guy, Scott Monty, in which he does his impersonation of Bill Cosby’s cocaine skit:

Cosby: I said to a guy, “Tell me, what is it about cocaine that makes it so wonderful,” and he said, “Because it intensifies your personality.” I said, “Yes, but what if you’re an asshole?”

Scott’s message is that “social media is the cocaine of the communications industry“. If you have crappy products, if your company behaves like an ahole…people are going to find out about it way quicker through social media. The glass half full stance does point to the same holding true for great products and companies too.

It’s a memorable analogy, but the key take out for me from this interview is Scott’s comment that for Ford, “social media is absolutely key to everything we are doing“.

Take advertising, for example, Ford has moved to using 15 second spots with real people telling their stories. “Advertising is social mediaesque“.

Scott also essentially defined social business design: Its about humanizing the company at every turn, whether in HR, product development, customer service, PR or other areas.

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