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Globalizing Game Mechanics, Foursquare At A Time

At Seggr, we are both huge fans of game mechanics and the way in which Foursquare has embraced  their uncanny ability to tap into our deepest human needs and grow community. As the Foursquare user community explodes globally, so too are we finding that brands are starting to recognize Foursquare as a thought leader in bringing them deeper engagement via the use of funware.

Jennifer Van Grove has captured the essence of the way in which Foursquare is leading the charge in this arena. Her Mashable post is titled 5 Ways Foursquare is Changing the World, and in it she sets out how this location-based service is playing out in the real world.

The five key points that she makes are:

1. Social Media as Currency -  customer loyalty, as she points out, is stuck ina pre-digital plastic quagmire of cards and anachronistic point tallying. However, Forsquare’s check-in model is leading to social media being treated as a currency and we predict a major shake up of loyalty systems.

2.  Gaming social activity -  thanks to Foursquare, Twitters initial “what are you doing” has morphed into “who has the most interesting life“.  Foursquare mandates that you check into physical places, which means that your friends can be notified not only what you are doing, but also where you are doing it. Exponentially,  this maps out into significant benefits for those who participate as well as the economy as a whole and for individual businesses.

3.  Localized brand loyalty –  Jennifer points out that Foursquare is redefining what it means to be a regular:

…mayor-only rewards are cropping up everywhere Foursquare is played (which is now nearly everywhere) and they’re creating customer loyalty battles that are good for regulars and great for businesses…. Foursquare has found a way to make being a regular at your favorite pizza joint mean something tangible.

4. Personalizing place –  businesses are able to engage with their ” socially-active customers” at a much deeper level through services like Foursquare, while also using this engagement as a way to market themselves more widely. As Jennifer points out this two-way street builds community “on a whole new level”. Expect to see a healthy growth curve over the next 18 months in the number of people who can be defined as being socially-active. Consider as a benchmark where we were at in this respect circa mid 2007 and you’ll see how more social, more transparent people have already become.

5.   Verticalized game mechanics –  universities should all see themselves as ” more than classrooms and buildings…(as) an interconnected community of people, ideas and experiences, and (and should) actively (pursue) ways to enhance those connections.”

Jennifer is quoting (above) Perry Hewitt, Harvard University’s Director of Digital Communications. They have pulled a campus-based game based on Foursquare as a way to build connections between students, staff and other members of the broader Harvard community.

It looks like 2010 will be the year that game mechanics  is elevated beyond being seen as purely consumer-based gimmickry.

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The Seggr Top Eight Predictions for 2010

The team at Seggr spends a lot of time talking to key influencers at the nexus between technology and business from around the world.

From our unique position, we use our pattern recognition skills to detect and track emergent trends. As we move into the season of giving we wanted to share with you what we see as our Top Eight focus points for 2010:

1. Influence emerges as the universal currency.

2. Personal privacy gets redefined by forces like locational tagging and the intention web.

3. More mobile social business, more game mechanics.

4. Exclusive, velvet rope social networks emerge from the shadows.

5. Augmented Reality begins to move beyond its cool cache and provide real value.

6. Digital curation takes social deep and narrow: laser focusing the firehose.

7. Enterprise speeds up: brands unshackle themselves from ad agencies and get proactive in real time, through microtargeting and deeper, contextual engagement.

8. Social media monitoring standardizes and commoditizes through the emergence of dominant, open platforms and become actionable.

[Picture courtesy of tomhide]

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The Intention Web: Social Business Designed

December 24th, 2009 | No Comments | Posted in Intention Web, Social Business Design, Startups

Jeremiah Owyang from the Altimeter Group explains the Intention Web as being about information that provides explicit predictions of who will do what next, although it’s not happened yet.

From his perspective, this forward-looking or anticipation network will provide three unique opportunities:

1.People can now use their social relationships that have similar goals or events on a calendar and improve their experience

2. They can also identify who in their social circles are most likely going where, increasing their knowledge of top events

3. This provides businesses with the ability to listen to provide highly contextualized offerings and experiences for those explicitly stating their intents.

As enterprise increasingly integrates social business design principles, I expect them to formulate strategies for tapping into the growing intention network. These strategies will include ways to identify true intent, reward those who broadcast their intent and generally make  this data actionable.

Jeremiah has provided a list of intention enabled sites including:

*  43 Things, a wish list; and

* Plancast, which allows users to publish their future plans.

I want to talk about another intention enabled site called Sponty.  Boston based, the company uses the tagline ‘be hangoutable’ and bills itself as allowing users to create and discover social activity feeds around them. Users create topical feeds that tell others about fun things happening around town, like indie music and hipster parties.

According to co-founder, Mahmoud Arram, Sponty’s premise is that while location is important, the type of the activity and which of your friends are going is the determining factor whether to go to something. Sponty let’s people broadcast their social intentions so that their friends can join them.

He believes the power is in user created topical event feeds. People may be able to tweet events, but tweets are not actionable; in the sense that you cannot click “I’m down” on a tweet to let the organizer/friend know that you’re going and see who else is going.

Mahmoud sees Sponty as being laser focused on events. “Think of it as real-time intentions, rather than real-time statuses”.

He agrees that game mechanics is an essential element and they are exploring ways to build an incentive system for people to share and contribute their topical event feeds. Currently, the top users feel rewarded when they help people go out and discover an event they probably would not have known about otherwise.

Using Twitter as an analogy and stepping back in time 12 to 18 months, it is not hard to see the power within the intention web. Especially for businesses who are able to tap into what will be a growing arena in 2010.

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Seggr Report on Digital Curation

This Seggr Report covers the area of Digital Curation and considers the trends, tools being used and how brands are embracing the creation of a thought leadership position and deeper customer engagement through curation.

Gary Vaynerchuk: Social Media = Business, Social Business

November 8th, 2009 | No Comments | Posted in Social Business Design, Social Media

Gary Vaynerchuk tells it like it is. Social Media is business:

Novell Pulse: An Instantiation of Google Wave

Novell Pulse

Novell has begun marketing Pulse, an instantiation of Google Wave, with access to enterprise contacts and additional security. It should be available in Q1, ’10.

You can get more commentary over at ReadWriteEnterprise, and TheNextWeb.

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Social business design: Humanizing the company at every turn

Kara Swisher has done a fun interview with Ford’s social go to guy, Scott Monty, in which he does his impersonation of Bill Cosby’s cocaine skit:

Cosby: I said to a guy, “Tell me, what is it about cocaine that makes it so wonderful,” and he said, “Because it intensifies your personality.” I said, “Yes, but what if you’re an asshole?”

Scott’s message is that “social media is the cocaine of the communications industry“. If you have crappy products, if your company behaves like an ahole…people are going to find out about it way quicker through social media. The glass half full stance does point to the same holding true for great products and companies too.

It’s a memorable analogy, but the key take out for me from this interview is Scott’s comment that for Ford, “social media is absolutely key to everything we are doing“.

Take advertising, for example, Ford has moved to using 15 second spots with real people telling their stories. “Advertising is social mediaesque“.

Scott also essentially defined social business design: Its about humanizing the company at every turn, whether in HR, product development, customer service, PR or other areas.

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Designing for social business: game mechanics as catalyst

October 11th, 2009 | 1 Comment | Posted in Enterprise, Funware, Games, Social Business Design

The Deloitte Tribalization of Business Study, which I discussed in my previous post, identified that “the biggest obstacles to creating successful communities are getting people to engage and participate, and getting people to keep coming back.”

I’m a big believer that incorporating game mechanics into the design of social business systems can have a significant catalytic effect.

Making business fun, makes for better business.

Ultimately, if designed right such systems can achieve the required inflection points – critical mass, etc to overcome the obstacles noted in the Deloitte study.

Let’s play a game. I’d like you to watch the following video. While you do think of an analogy and follow a linear narrative.

The stairs at the start of the video represent a business before it’s been optimized for social business: functional, static, requires effort. People grudgingly use them.

The escalators are installed. They’re shiny, they move fast and require little effort. Everyone jumps on board. But after a while they lose their soul, they’re just as boring as the stairs were. No-one smiles.

This represents a business that has had social media tools installed without following a systematic design process. At first it seems awesome that you can have a wiki, “Hey look, I’m talking to my other colleagues in sales”.

“It’s amazing. I set up not just one blog, but one for every day of the week!

The company sees the light. They decide to go back to their core business functions – the stairs – and design them right. They integrate game mechanics into their social business systems.

Everyone loves them. People leave work with a smile on their faces. They don’t mind a bit of effort, because they are loving doing it. The system (stairs) now allow people to express themselves creatively.

The business has got its soul back!

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Tribalizing Business: Steps To Changing The Game

hutsHumans are genetically predisposed to commune. When they do so within socially optimized corporate environments this results in exponential amplification across return on engagement metrics.

The results of a recent Deloitte survey of over 400 organizations, 2009 Tribalization of Business Study, provide a solid baseline for exploring where business is at with respect to providing such socially optimized environments.

First up, the survey found that over 50% of enterprises that had previously made some investment in social media were planning on maintaining this community-status quo. Over 40% planned to increase their investment in this area and only 6% were decreasing their involvement.

This tells us that business tribalization is becoming a reality. Or does it? Not so fast – there remains a lot of work to be done before we can comfortably declare enterprise engagement as being widespread.

Across 36% of companies surveyed, social media continues to be deployed out of the marketing function. While it is good to see that multiple departments are managing social media in as many as 15% of survey respondents, this can be problematic depending on the way in which management takes place. Clear decision-making processes need to be put in place that match the real time nature of social media.

Methods for monitoring and measuring success are currently predominantly based on participation-related analytics. The downside of doing so is that it can create a false view on how enterprises are benefitting from being more social.

Remember, that higher quality engagement trumps quantity and will lead to more sustainable inbound and outbound engagement. This is highly relevant as evidenced from the responses to the survey. Respondents indicated that the biggest obstacles they faced were getting people to participate regularly.

By better formulating their goals, and by aligning measurement with the achievement of these goals, companies will know how their investment into such areas as employing more staff to manage social media activities are faring.

The current staffing trend is to have 2-5 people, but interestingly almost 5% of those surveyed have more than 10 staff in such roles.

The survey concluded that “new management strategies and practices” are going to be critical for extracting “true business value” from social integration.

Tribalizing business in a game changing way requires an all-of-enterprise commitment and sustained ecosystem-wide engagement.

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