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It’s High Time For Blogging To Embrace Social: Digital Life Aggregation

August 15th, 2008 | 1 Comment | Posted in Blogging, Facebook, M&A, MySpace, Silicon Valley, Social Media

I totally agree with Om Malik’s prognostication about blogs embracing the social, lifestreaming features of services like Dopplr, Friendfeed and Twitter.

Om was writing in response to Six Apart’s release of Moveable Type Pro:

Six Apart is making the right move, for it is time for blogging to evolve…blogging is not just an act of publishing but also a communal activity. It is more than leaving comments; it is about creating connections.

He sees your personal blog acting as your digital life aggregator - an aggregation point or hub for all the various lifestreaming services or features you want to utilize wrapped or skinned with your unique identity.

The big question here is around ease of use and mass adoption. MySpace, Facebook and other services have done an incredible job in solving these two points so that anybody can very easily set up a semblance of a personalized digital life aggregator.

Does Moveable Type Pro (and hopefully soon, Wordpress) go far enough in extending this metaphor for those who want to increase their independence and assert their unique identity?

In other lifestreaming news, AOL has acquired Socialthing!, which was still in private beta, and will be integrating it into the People Networks division, alongside AIM, Bebo, ICQ and others.

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App Stats Get More Useful On Facebook

August 7th, 2008 | No Comments | Posted in Appspace, Facebook, Silicon Valley, Social Media, Web, apps

Facebook, the Palo Alto-based social network, has released a new suite of Insights into application usage.

Rodney Rumford sums up why this is important for app developers:

For the first time i really feel like i have insights in to users behaviors and how a specific app compares to the average app on facebook across multiple criteria and data sets.

This will ultimately help app owners gain insights into how people use thier applications and areas where they can tune the application. While the insights are great; it merely means there is more data to sift through and analyze. This is a good thing if your mission is to align with the new focus of facebook on useful versus viral apps.

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VentureWrap: Friendster, SpaceX Raise $20M Funding

One of the earlier social networking pioneers, Friendster, has continued its Asian-led comeback with a $20 million infusion from IDG Ventures and previous investors [Benchmark, DAG Ventures, Founders Fund and Kleiner Perkins].

In addition to the cash Friendster has secured Richard Kimber, formerly Google’s South Asian Regional MD, as CEO.

Also raising $20 million is SpaceX, the Elon Musk-led space transporteer. The round was provided by Founders Fund. Musk is a former South African and founder of Paypal and Tesla. The recent test of their Falcon 1 rocket hit a snag with stage separation lock. This led to the craft not achieving orbit. Elon has unequivocally stated that they are still on track - the message from this funding round backs him up.

Founders Fund are having a busy time of it lately. One of their other portfolio companies, Facebook, is apparently contemplating empowering staff to sell off a portion of their vested stock. This accords with the philisophy of letting founders cash out along the journey, which has been a key Founders Fund differentiator - extending it to all employees is an interesting move.

Incidentally LinkedIn is also reportedly [via VentureBeat] contemplating this route.

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“Great Apes!” Facebook Favorites Apps, Flushes Others

July 23rd, 2008 | No Comments | Posted in Appspace, Facebook, Silicon Valley, Social Media, Web, apps

A year ago Facebook announced its F8 Platform - open architectured and a new frontier for all app developers to populate. But a chosen few apps were lauded as the leading lights. This gave a huge first mover advantage to a handful of players.

Today, Facebook has essentially named the frontier won. A select few apps will be chosen (not by the users, but by Facebook) as “Great Apps” and they will be rewarded with a higher level of visibility and early access to new features.

Other apps, essentially the “Great Unwashed”, will either be chosen to be part of an Application Verification program and receive some form of certification that gives users more assurances of their good character or they will be flushed to the lower recesses of the Facebook platform with the implied certification: “Install at Your Peril”.

I can see benefits for Facebook users, who have become saturated with spammy apps, but for developers who have built apps that deliver high levels of engagement and value to users, it remains to be seen whether the inside track will be fair and equitable. Facebook’s current track record in delivering on its developer promises is not crash hot at present — anyone remember the Facebook Fund?

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Scrabble Officially On Facebook

July 8th, 2008 | 4 Comments | Posted in Appspace, Facebook, Games, Social Media, apps

Electronic Arts has teamed up with Hasbro to bring SCRABBLE to Facebook and Pogo.

Launching later in July, SCRABBLE will be the first EA Hasbro-licensed property to go live on a social networking site. EA has plans to release a number of other Hasbro properties later in the year.

The SCRABBLE Facebook app will allow head-to-head challenges and players can choose between a real-time turn-based game or pause and pick up the play later. Scores and stats wil be tracked and players can be ranked. In addition, players will have access to built-in chat, dynamic animations and be able to access world lists.

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Metarand Unplugged: Ross Dawson, Future Exploration Network On Media’s Future

In this session of Metarand Unplugged we talk with Ross Dawson, Chairman of the Future Exploration Network. Ross is a bestselling author, global futurist and the convenor of the cross continental Future of Media Summit.

We talk with Ross about the future of media, the upcoming Summit and its place as a crystal ball for the media industry. We also talk about the futurist business as a whole and where the iPhone fits on his roadmap for the future.

The biggest takeout: he uses frameworks to synthesize his pattern recognition and as a communication tool for exploring trends and the potential paths we will follow in the future.

I hope to see you at the Summit.

Stream the Session in Quicktime:

here

Stream the Session as an mp3:

here

UPDATE: Ross has released two frameworks in the lead up to the Future of Media Summit:

Check them out and let me know your thoughts.

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Social Media Apps: Showing the Way

In this piece I’ve written for Digital Ministry , I  discuss why developers should take an interest in social media apps and provide some key tips for building successful apps.

Why do social media apps matter?

RockYou, one of the leading app developers has over 150 million app views a day. Across their ad network they are receiving 2 billion pageviews a month.
To achieve such scale takes hard work, but it is achievable.

When BJ Fogg and Dave McClure decided to run a course on Persuasive Apps & Metrics at Stanford University the Facebook platform was already up and running. So they decided that students attending the course would use Facebook as a ‘petri dish’.

The result was over 50 apps created by 75 students with a total install base of 20 million and a total daily active user rate of 925,000. Five of the apps created by the students hit the Facebook Top 100 and almost $1 million in revenue was generated in 6 months. The course also led to 5 commercial projects, 3 companies being formed and 2 companies being acquired.

The key learnings that came out of the course were:
1. It’s never too late to create a winning app - when the course launched, over 6000 Facebook apps existed, 10 weeks later, students already had 5 apps in the top 100;
2. Simplicity and clarity are key to app success - apps need to be easily understood with a clear value proposition and they should be easy to use. Clever names and too many features are will stall user acceptance;
3. Speed and flexibility in both launch and iterations is key - many crummy trials beat deep thinking, flexibility beats quality. Don’t get too attached to one app idea;
4. Community cooperation leads to success - sharing code, tips, insights and listening to the community are great ways to leverage up your individual skill base;
5. Individual opinions about an app are worthless - don’t be swayed by one person’s opinion, just get the app out there and see what happens;
6. Copying success is a cheap/fast way to succeed - novelty isn’t the best approach to apps. The flipside - if your app is doing well, expect imitators; and
7. Metrics do matter, but today’s tools are too weak - instrument your apps to track viral aspects.

Over the past year a lot of action has taken place in the social media arena. Facebook launched its app platform in May 2007. A few months later Open Social arrived. Open Social is a common open set of APIs for building social applications across multiple sites. The MySpace Developer Platform has since emerged as the largest implementation of Open Social.

The stats over the past 12 months reveal that over 24,000 apps have been made, 95% of social network users have installed an app. One of the key successes to these social media platforms has been and continues to be the opportunities that developer have to monetise.

The company SocialMedia, which runs an advertising suite has paid out over $8 million to its network of 1,000 developers on Facebook and OpenSocial through May 2008. The company itself secured $4m in financing and has grown to have 25 staff and expects to generate revenue in the double digit millions for fiscal year 2008.

In short - social media apps matter, big time and web developers, strategists and marketers should sit up and taken notice.

The Web as Social Media

The Web is quickly changing from being purely informational to becoming more social. This can be seen by the rise in popularity of social networks, with their users becoming more and more engaged. These social networks are part of a growing fabric of social platforms, onto which apps are spreading.

Charlene Li, an analyst with Forrester, sees social networks becoming ‘like air’. Within this ubiquitous fabric, applications are an extremely effective way to micro-touch and communicate with users.

There are four points Li calls on developers to remember when considering what apps to build:
1. Create compelling social experiences, not social graph lock-in
2. Develop social apps that have meaning
3. Integrate into existing activities
4. Design business models that reflect the value created by people?s social networks

When designing apps developers need to find a balance between virality and engagement. Virality involves getting users to spread to others with one users causing at least one more user to install the app. Engagement on the other hand involved building individual user experience, increasing pageviews and loyalty.

Achieving viral engagement is the nirvana for app developers. RockYou identifies that there are four distinct audiences, all of whom require different approaches for increasing viral engagement.

The first group is new users. By building clean flows and focusing on linear, one-action flows developers can maximise new user activation. Requiring new users to register can severely diminish uptake.

The second group is direct friends. Apps need to communicate a clear value proposition to a new user for inviting their friend network to install that app. The invitation itself should be within one or two steps of a new user installing so as to maximise that user’s viral value.

The third group is indirect friends. With this group the focus needs to be on messaging -  friends of friends will be driven to install apps that communicate increasing and simply understood value via newsfeed or profile messages and notifications.

The fourth and final group is interested parties. Simple tools such as answers, comments and ratings allow for interaction without full engagement and can drive more universal use of an app.

There are a number of other factors to take into account when building apps - including genre and demographic targeting, creating viral loops and building in monetisation hooks. If you would like to learn more about the huge opportunity social media apps represent contact me at rand at metarand dot com.
In addition, I’m hosting a series of MySpace devJams during the month of July at which developers can learn more about building social media apps. For more details of these events check out: http://tinyurl.com/4qvkoj .

VentureWrap: Seesmic Raises $6M Series B From Omidyar

No wonder Loic Le Meur, Seesmic’s CEO, was so excited on the call I did with him earlier in the week.

He was in the final stages of closing a $6M Series B round from Omidyar Network and Wellington Partners.

UPDATE: You can watch Loic explaining the rationale here.

[via TechCrunch]

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Funware: Filch Photos on Facebook To Create A Prized Collection

June 12th, 2008 | No Comments | Posted in Appspace, Facebook, Funware, Games, Social Media, Startups, Web, apps

Gabe Zichermann wants to help you create a personal gallery filled with your favorite social photos and have you compete with others to make your collection the most popular, valuable or visually interesting.

His New York-based company, rmbr, has released a Facebook application called Prized Collection so that you can play do just that. The app is billed as a virtual art trading game and it’s in beta.

You start with a small gallery space and, as a new player, with $4k. Your task is to browse your Facebook friends’ photos and buy or steal their pics to display in your gallery.

There are a number of ‘zany’ characters you are likely to meet along the way. The helpful, but creepy Dr Medici and the cunning Boy Scout - they are there to enrich your experience of the game.

I am a big fan of funware and incorporating game mechanics into social media, but this app has yet to grab me. At the time of writing it had 55 daily active users.

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Facebook To Choose Open Sourcing Its Platform As Next Move

TechCrunch posits that Facebook’s next move is to open source its platform. This would be a bold move on their part. To enter the open source realm is no trivial matter for any company, especially when it is not already a deep rooted part of that company’s culture.

The big questions that arise:

* what open source license would Facebook choose to operate under

* what parts of their platform would be open source versus proprietary

* will they operate under a dual OS/pty model, like mySQL and Sleepycat

* what level of support would there be for adopters of the OS platform - a spec, reference implementation etc.

UPDATE: TechCrunch has been able to confirm that fbOpen, Facebook’s open source initiative will be announced shortly.

[Picture courtesy of Laughing Squid]