Designing for social business: game mechanics as catalyst
The Deloitte Tribalization of Business Study, which I discussed in my previous post, identified that “the biggest obstacles to creating successful communities are getting people to engage and participate, and getting people to keep coming back.”
I’m a big believer that incorporating game mechanics into the design of social business systems can have a significant catalytic effect.
Making business fun, makes for better business.
Ultimately, if designed right such systems can achieve the required inflection points – critical mass, etc to overcome the obstacles noted in the Deloitte study.
Let’s play a game. I’d like you to watch the following video. While you do think of an analogy and follow a linear narrative.
The stairs at the start of the video represent a business before it’s been optimized for social business: functional, static, requires effort. People grudgingly use them.
The escalators are installed. They’re shiny, they move fast and require little effort. Everyone jumps on board. But after a while they lose their soul, they’re just as boring as the stairs were. No-one smiles.
This represents a business that has had social media tools installed without following a systematic design process. At first it seems awesome that you can have a wiki, “Hey look, I’m talking to my other colleagues in sales”.
“It’s amazing. I set up not just one blog, but one for every day of the week!
The company sees the light. They decide to go back to their core business functions – the stairs – and design them right. They integrate game mechanics into their social business systems.
Everyone loves them. People leave work with a smile on their faces. They don’t mind a bit of effort, because they are loving doing it. The system (stairs) now allow people to express themselves creatively.
The business has got its soul back!







October 11th, 2009 at 11:11 pm
[...] important – then you would not see the fundamental shift in human behaviour like captured in this article at Metarand on game [...]