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	<title>Comments on: The Science Behind Spore</title>
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	<link>http://metarand.com/2008/05/23/the-science-behind-spore/</link>
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		<title>By: Nabeel Mallick</title>
		<link>http://metarand.com/2008/05/23/the-science-behind-spore/comment-page-1/#comment-1893</link>
		<dc:creator>Nabeel Mallick</dc:creator>
		<pubDate>Wed, 18 Jun 2008 23:34:42 +0000</pubDate>
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		<description>Did you guys see that giant monster attack that city near the end of the video.  It was awesome and it raises the scale for creature creativity, hello Rhinozilla.  It&#039;ll be fun to see how civilizations cope with that.</description>
		<content:encoded><![CDATA[<p>Did you guys see that giant monster attack that city near the end of the video.  It was awesome and it raises the scale for creature creativity, hello Rhinozilla.  It&#8217;ll be fun to see how civilizations cope with that.</p>
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		<title>By: metarand &#187; Blog Archive &#187; Spore Gets More Social</title>
		<link>http://metarand.com/2008/05/23/the-science-behind-spore/comment-page-1/#comment-1862</link>
		<dc:creator>metarand &#187; Blog Archive &#187; Spore Gets More Social</dc:creator>
		<pubDate>Wed, 11 Jun 2008 22:09:54 +0000</pubDate>
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		<description>[...] the normal game boundaries. Take for example the Creature Creator, which as I&#8217;ve mentioned before, is being released next week - months ahead of the actual game. This advance guard approach will [...]</description>
		<content:encoded><![CDATA[<p>[...] the normal game boundaries. Take for example the Creature Creator, which as I&#8217;ve mentioned before, is being released next week &#8211; months ahead of the actual game. This advance guard approach will [...]</p>
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